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What a popular little experiment!

The last few days have been wild. Specter Spelunker Shrinks was really just supposed to be a prototype. I just wanted to experiment and get some feedback about the design. Boy, did I get feedback! Here’s some of the press and what people are saying:

EDIT: Also on Bytejacker!

The message is very clear: people like the concept. I have a ton of ideas for the full game but I have yet to decide what platform I’m going with or what exactly the scope will be. There are also many possibilities for how the gameplay might grow. Scaling works well when it’s put beside almost any other spacially related gameplay mechanic.

If you have any ideas, lemme know. I’m very open right now to new ideas. It’s also just a very fun thing to talk about! So don’t be shy to drop me a line :)

For the record, guys at CrudePixel, it’s “Grafals” like “Niagara Falls”. Only without the Nia-. So it’s just -Gara Falls. But without the extra ‘a’ and the ‘r’ is right after the ‘g’… Oh forget it!

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Specter Spelunker Shrinks

Specter Spelunker Shrinks from Ken Grafals on Vimeo.

PLAY HERE!

Wanna grow so big you can jump to the moon? Just hold the Up button to grow! Too big to fit in a pipe? Hold Down to shrink! Specter Spelunker Shrinks is about a platforming hero who will jump, grow, shrink, and whatever else it takes to make it back to his home on the moon.

I made this with Unity 2.6. Music is brought to you by smiletron :]

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GameJolt: This is Indie

I might have found a home in GameJolt. I dig this indie gaming portal. It’s a perfect place for the type of stuff I work on. I recently put up my new game, Specter Spelunker Shrinks, and I’ve been ecstatic with the feedback I’ve been getting. The game immediately got a bunch of attention.

I got to talk to lot of indie devs about my new release through the GameJolt chat. On the release day I casually replied to a “Hello”. He asked me what was up. I told him I had just put up my game on the site a few minutes ago. He told me he was going to give it a try. After checking out his profile I found out that he’s actually Aski from Tower of Heaven — one of my favorite indie platformers of last year. He came back and told me he really liked the game and gave it the highest rating on GameJolt. Only about 30 minutes into submitting my game I felt like my little experimental project was worth it.

Since then I’ve been getting a bunch of positive feedback from the community. They’ve got me hooked so I’ll be participating for sure in trying out some of the cool stuff on that portal and talking to more people about their stuff. The last few days have been a ton of fun.

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Proto Shrink

PLAY HERE!

In Proto Shrink you fly around a hanger room at a robot base in first person perspective. Find the secret trinkets that live in small places. Press the shrink button to shrink. Press the grow button to grow.

The purpose of the prototype is to see what it’d feel like to take a first person game where you explore the space in a different way by growing and shrinking. There are bunch of secret floating trinket things in level. They’re all very tiny so you’ll need to shrink to find them.

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Specter Spelunker in 3D

PLAY HERE!

Specter Spelunker in 3D is 2½D platformer with tight controls. You play a little blue guy who runs real fast and jumps real high. If you run into evil red geometry you die. Lucky for you there are checkpoints littered everywhere so you never lose a lot of progress.

If you’re good at platformers you can get through it in just a few minutes. I found that people who had the most fun were newbies. They played for a lot more time.

It’s made using Unity 2.6. The music is from my GameMaker game specter spelunker. The sound is borrowed from Knytt Stories. I’m going to justify ripping the sound by saying that this game is kind of an homage to Knytt!. I’ve also modeled the character physics around Knytt’s physics.

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specter spelunker

DOWNLOAD HERE!

You’re specter spelunker. You awake in a lifeless space. You find no choice but to explore. You fall into an inescapable pit. But then as if it were out of sheer will, you have the ability to fly. The traditional platformer is thrown out the window. Spelunking should be a breeze now, right? Wrong.

Use WASD to move and fly. Use your mouse to aim and shoot. This was made with GameMaker. The sound and music was synthesized with a Yamaha Motif 7.

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Megaman Castle

DOWNLOAD HERE!

The title is supposed to sound like a bad Japanese translation for a Megaman game. There’s a lot of interesting A.I. in this one. There’s a bit of Metroidvania style exploration though it’s too short a game to really be maze-like. After finishing the epic boss fight the door opens back up to let you explore more but there isn’t anything else left in the game as the game is incomplete.

I put this together with a small team for a college project. The majority of the art and sound is from Capcom’s Megaman series. It was written in Python with Pygame.

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About Me

This is a picture of me saying something very important. Though I can’t tell you what it is. The people to my right are not part of FallDamageGames.com. In fact, I don’t know them. I think they look like unkempt college professors.

FallDamageGames.com isn’t the name of a game company or anything. It’s just me, Ken Grafals. I’m one of those avid indie gamers that produces a game every now and then but spends more of his time gobbling up all the neat little indie games out there.

Blogging is totally hip these days so I’m doing that too. I’ll blog about what I think about some of the cool stuff I find out there and I’ll blog about my own projects in development. The indie gaming scene is pushing the whole medium forward into something we’re going to be proud of. Anyone who has an interest in it should be a part of it.

twitter : kengrafals
email: kgrafals@gmail.com

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