Iterating on Specter

Over the past year, I’ve been iterating on the Specter prototype. It’s very much a casual hobby for me so it’ll be a while before I release a new build. Thanks to everyone who has sent me feedback. It’s all been very helpful.

My goal with this project is to give players experiences that dramatically warp their consciousness. I want players to discover and hone mental faculties they didn’t know they possessed. I want to give players a game world that introduces them to spacial-temporal abstractions that tell them things about the real world.

A guy sent me this piece of feedback about the first prototype. It’s exactly what I’m aiming at.

“Wow, that game touches some areas of the game-mechanic part of my brain I didn’t even knew existed. I need a cigarette…”

By the way, if you’re interested in other stuff I’m working on you can hit up my personal website: